TURNING CURIOSITY INTO COMPETENCY

Our mission is to advance learning by doing. We help kids discover new passions and bring out their unique talents.

We believe children must gain 21. century skills to be able to get ready for the future.

COMPETENCY IS NOT ENOUGH

Twin implies being two-winged by heart and mind. It means kids should also gain universal values to build a better future.

Values like empathy, collaboration, social justice, equality are integrated wisely into our science curriculum.

SKILL-BASED DEVELOPMENT

Our mobile application delivers skill based development using quizes, challenges and gamification. It is integrated with STEAM kits for hands-on building.

Our curriculum which is integrated with universal values reaces 1.200 schools, 400.000 children and 35 sales channels.

WHO ARE WE?

Our team has worked together for over 10 years in previous roles, delivering over 10k hours of science education to children all over the globe, from private schools, orphanages to refugee camps.

HOW DID TWIN BORN?

The knowledge gap and strategies to address it led to the foundation of Twin in 2016. Our founding members have launched different startups in education, sustainability, accessibility and design fields.

OUR ADVISORY BOARD

Sunday Popo-Ola
Imperial College London

Research and Teaching Fellow at Imperial College London. Founder of Creative Futures STEAM club.

Canan Blake
UCL

Academic coordinator for the Technology Enhanced Learning area of Educational Doctorate (EdD) Programme.

Mehmet Toner
Harvard aNd MIt

Professor of Harvard Medical School & biomedical engineering at the Harvard-MIT Division of Health Sciences and Technology.

Sevinc Atabay
ted college

Turkish Education Association and TED Ankara College General Manager. Former general secretary of European Union Affairs Community

dogan cuceloglu
University of Illinois

Proffesor of communication psychology. Author of more than 40 books about education, child development and human psychology.

What ıs twın?

Twin is an ed-tech platform that upskills the next changemakers of the future with physical and digital products. Unlike other educational companies, we integrate scientific knowledge with human values for a better world.

Coming soon

technology ıs the future

40% of existing jobs will be lost to automation until 2040 and STEAM-based employment is growing by 13%. Children must be confident about future jobs by gaining the right skills and competencies. That’s why Twin Science shapes the future engineers, inventors, scientists, and artists.

Our vision

We help kids discover new passions and bring out their unique talents. Twin is empowering kids with science and values, encouraging them to solve environmental, social and economic challenges of the 21st century.

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Put boxed water in your store.

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Our team

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Stephanie Simmons

Founder | Client Director

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Kieran Merritt

Design Director

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Meghan Pratt

Studio & Project Manager

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Charlie Phelps

Chief Officer

2002

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2002

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2002

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